![]() ![]() To use a smooth stroke, hold down the SHIFT key – it works just like in ZBrush. To invert your current stroke, hold down CTRL key – this is the equivalent of holding down ALT/OPT in ZBrush. This will bring up a selection of other brushes you can use. To modify the type of stroke you’re making, click on the large stroke preview icon. It’s nice that we can switch it on and off at the touch of a button. Notice the little “finger against a blue line” icon: when enabled, this will activate pressure sensitivity for Wacom tablets. SHIFT + F will change the falloff, and CTRL + F let’s us change the rotation of the brush (useful if you have a texture applied). Press the F Key to increase/decrease the stroke size. You can change the size of your brush with the Radius setting, and how much affect it has using the Strength slider. Try making a stroke on the model and see what happens. Make sure you’re on the Tool Tab – it’s selected by default and it contains a variety of goodies. Notice the options on the left hand side change into sculpting tools. Now you’re ready to sculpt on your object. ![]() Your object should be selected already, but just in case it isn’t, right-click on it.Īt the bottom of the screen where it says Object Mode, click on it and select Sculpt Mode. In the init menu on the left, set the amount of subdivisions to 6 and a size you like – I’m using 3. For example, use Add – Mesh – Ico Sphere. It’s very easy to sculpt on a mesh – let me show you how.Ĭreate a Mesh Object with a decent amount of topology for sculpting. Each submission will receive feedback on 3 different criteria.Blender has an excellent Sculpting Mode that works very similar to Sculptris and ZBrush. Once you've completed the course, head over to the exercise page and take on my friendly challenge. Speaking of practice.I've prepared an exercise for you to show me what you learned! ![]() And while sculpting, like any other technique, takes practice, you will have the toolset to go on creating on your own. ![]() What you'll Learn (Plus, an Exercise)At the end of this course, you will be able to independently sculpt anything in Blender. If you're wondering, we won't be getting into retopology this time around or doing any character rigging. We'll be using a shark concept by artist Alyssa Veysey. From a digital ball of clay to an authentic 3D representation of 2D concept art. Together, we'll apply what we’ve learned by sculpting a shark. Once we learn what Blender can do, we'll move on to the most fun part: sculpting something awesome! So yes, not your usual short blender sculpting tutorial. We’ll overview each brush, each menu, masking tools, posing tools, stroke methods, brush falloff, symmetry and tiling, matcaps, dynamic topology, remeshing, blender key shortcuts.Yes, it’s a LOT but along the way, I will be emphasizing the most important things to know for someone getting started with Sculpting with Blender. This makes it an ideal technique for creating organic models, be it characters in blender or creatures.īlender's Sculpt ModeIn this course you will learn how to sculpt in blender, master all the essential sculpting tools and features of Blender 2.8 and higher. Compared to polygon modeling, which is sometimes referred to as “pushing and pulling vertices”, sculpting is far more artistically intuitive. Digital sculpting is a form of 3D modeling that aims to emulate traditional clay sculpting. ![]()
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